“As best as anyone can given the nature of the problem,” Pluto said, finally glancing Richard’s way for a fraction of a second.
During the Titanian phase of the game’s development, when they had been laying down great slabs of world and story from one day to the next, Richard had pushed Pluto, hard, to supply them with material even before it was “ready,” which, for Pluto, meant that every cubic millimeter of solid matter in the world had to have a detailed backstory stretching 4.5 billion years. Pluto’s diligence in this and other matters had become a bottleneck delaying millions of dollars’ worth of efforts by other contributors. Richard had demanded that Pluto supply maps stipulating the locations of certain ore veins and gem deposits by fiat. In a thirteen-hour meeting, the memory of which still sent palpable horrors running up and down Pluto’s spine, Richard had stood at a whiteboard drawing out maps of the mineral deposits by hand. Photographs of the whiteboard had then been used to generate the actual maps used in the game. Much of Pluto’s work since then had been in the newly created discipline of Teleological Tectonics, meaning that he started with Richard’s maps and then ran the tectonics and the magma flow simulations backward in time so that everything could be knit together into a lava narrative that made sense by Pluto’s lights. This project had perked along in the background for several years and only recently got to the place where serious computing resources could be thrown at it. That job had fallen to Zula. “The nature of the problem” was Pluto petulantly reminding Richard that Richard had been the originator of said problem.
“How’s the Divine Intervention Queue looking?” said Richard, trying another tack.
For there were limits to what Teleological Tectonics could achieve. They had discovered a number of irresolvable conflicts between what the simulations insisted ought to be there, and what was already present in T’Rain. These were simply going to have to be fixed through acts of divine intervention. In and of itself, this wasn’t a problem. There were lots of divinities in T’Rain. But even the craziest divinity didn’t just go around altering landforms at random, and so it had become part of Zula’s job to act as a liaison between the Departments of Teleological Tectonics and of Narrative Dynamics, cajoling the latter into cranking out storylines to explain why this or that god had decided to move a volcano three miles to the south-southeast, or transmute a vein of copper into limestone.
“You know the URL,” Pluto pointed out, meaning the link that Richard only needed to click on if he wanted to inspect the Divine Intervention Queue himself.
Pluto seemed to be in an extrapissy mood, so Richard asked the flight attendant for another tray of sushi and turned to gaze out the window. It was a clear day. They were well into square-road-grid territory now. From here—he guessed Nebraska—the grid would continue eastward until it lapped up against, and discharged into, the finer scratchings of the Great Lakes’ industrial conurbations: places that Richard’s people never went to, save as beggars or conquerors. But before getting there the jet would plunge down into thicker air and home in on the K’Shetriae Kingdom.
SOMETIMES HE USED the FBO, the private jet terminal, at Omaha, and drove from there to the Possum Walk Trailer Park, a trip of about two hours. Today, however, they were pressed for time, and so they landed at a small regional airport only about half an hour from their destination.