I cross the river by the New Bridge and find a quiet corner where I can watch the High Wall. Crath City and its parts have been named with the same lack of imagination the Builders put into the architecture of its castle. As if the box-like utilitarianism of the castle has leached into the language of the city. If I had the power to build for the ages, to know that what I set in stone would stand for millennia, I would put at least some measure of beauty into the mix.
The High Wall is indeed high, but it is not well lit, and some way west of the Triple Gate the stonework is broken by the remnants of a second wall that once led off at right angles and is now gone. I practised my climbing here when I was little. It seems easy now. Handholds that I struggled to reach can be bypassed entirely in favour of the next. My hands know this surface. I don’t need to see it. This is memory. I gain the top well before the next guard makes his rounds. On the far side ill-advised ivy makes the descent a simple matter.
Young Sim taught himself the ways of the assassin. He made a hobby of it, the short knife, drop-leaf in powder or tincture, or once in a while a harp string used to garrotte. Of all my Brothers it is Sim that is the most deadly in the long haul. In a battle I could surely cut him down. But lose sight of the boy and he will not come at you in the next moment, or the next day, but in his own time. When you have forgotten the wrong you did him, he will find you again. Sim taught himself the long game and he passed a little knowledge on to me.
Disguise is not a matter of clothes and artistry with paints and kohl. Disguise lies in how you move. Of course the right uniform, a chin made of putty, a well-applied scar, all these can be of great help in the proper circumstances, but the first step, Sim taught me, the most important step, is exactly that…how you step. Move with confidence, or at least confidence in your role. Believe you have every right to be where you are. Step with purpose. Then even a prop as small as a hat can furnish a full disguise.
I stride through the streets of Old City, aiming directly for the East Gate, the gate where deliveries are made to the Tall Castle, supplies unloaded, messages handed to runners for carriage to distant quarters. A patrol of my father’s soldiers, ten strong, passes the head of Elm Street as I walk it. They spare me a first glance but not a second.
Three torches burn above the East Gate. They call it a gate but it is a door, five yards high, three yards wide, black oak with iron banding, a smaller door set into the middle of it for when it is simply men seeking entrance rather than giants. An armoured knight stands duty before the door. If he wished to see anything he should stand in the dark.
I turn aside and come to the base of the castle wall close to the corner of the great square keep.
A man seeking to protect himself from the assassin’s knife concentrates his defence. You cannot stop a single anonymous enemy entering your realm. You cannot stop him entering your city. Unless he is unskilled you would be lucky to stop him finding a way past your castle wall. Your keep may hold him out if it is secure and well guarded—but it would be unwise to bet your life on it. To defeat the assassin you don’t spread your defences over your whole estate, you focus them around you. Ten good men tight around your bedchamber can do more to preserve you than ten thousand spread across a kingdom.
My father’s keep is secure and well patrolled, but by the time I reached seven I knew the outside of it better than the inside. In the dark of the moon I climb the Tall Castle once more. Builder-stone rough under my fingers, my toes hunting familiar holds through the soft leather of my boots, the scrape of the wall on my cheek as I hug it. I see my knuckles white in the starlight as I grip the corner of the Tall Castle and move up.
I hold still just beneath the battlements. A soldier pauses and leans out watching some distant light. The battlements are new additions, dressed stone atop the Builder-stone. The Builders had weapons that made mockery of castles and of battlements. I don’t know what the Tall Castle was when the Builders made it, but it was not a castle. In the deepest part of the dungeons under layers of filth an ancient plaque declares “No Overnight Parking.” Even when the Builders’ words make sense alone, they hold no meaning together.
The soldier moves on. I climb up, cross the thickness of the wall, and shin down one of the wooden supports for the walkways.
In a dark corner of the courtyard I take off my bravo’s hat and return it to my pack. I pull out a tunic, blue and red in the Ancrath colours. I had a woman called Mable tailor it for me at the Haunt, in the style of my father’s servant garb. With the tunic on and my hair tucked into it, I enter the Printers’ Door. I pass a table-knight about his rounds. Sir Aiken if I remember rightly. I keep my head up and he takes no notice of me. A man with his head bowed is hiding his face and worthy of close inspection.
King of Thorns
Lawrence, Mark's books
- Somewhere Over the Freaking Rainbow
- The Breaking
- The Magic Kingdom of Landover Volume 1
- The_River_Kings_Road
- Waking Dreams (The Soul's Mark)
- Woman King
- Dawn of Swords(The Breaking World)
- A Draw of Kings
- Aunt Dimity and the Summer King
- King of Foxes
- The First King of Shannara
- Ascendancy of the Last
- Blood of Aenarion
- Broods Of Fenrir
- Burden of the Soul
- Caradoc of the North Wind
- Cause of Death: Unnatural
- City of Ruins
- Dark of the Moon
- Demons of Bourbon Street
- Edge of Dawn
- Eye of the Oracle
- Freak of Nature
- Heart of the Demon
- Lady of Devices
- Lance of Earth and Sky
- Last of the Wilds
- Legacy of Blood
- Legend of Witchtrot Road
- Lord of the Wolfyn
- Of Gods and Elves
- Of Wings and Wolves
- Prince of Spies
- Professor Gargoyle
- Promise of Blood
- Secrets of the Fire Sea
- Shadows of the Redwood
- Sin of Fury
- Sins of the Father
- Smugglers of Gor
- Sword of Caledor
- Sword of Darkness
- Talisman of El
- Threads of Desire (Spellcraft)
- Tricks of the Trade
- Visions of Magic
- Visions of Skyfire
- Well of the Damned
- Wings of Tavea
- Wings of the Wicked
- A Bridge of Years
- Chronicles of Raan
- Hunt the Darkness (Guardians of Eternity)
- Lord of the Hunt
- Master of War
- Mistfall(Book One of the Mistfall Series)
- The Gates of Byzantium
- The House of Yeel
- The Oath of the Vayuputras: Shiva Trilogy 3
- The Republic of Thieves #1
- The Republic of Thieves #2
- Edge of Dawn
- A Quest of Heroes
- Mistress of the Empire
- Servant of the Empire
- Gates of Rapture
- Reaper (End of Days)
- This Side of the Grave
- Magician's Gambit (Book Three of The Belgariad)
- Skin Game: A Novel of the Dresden Files
- Murder of Crows
- The Queen of the Tearling
- A Tale of Two Castles
- Mark of the Demon
- Sins of the Demon
- Blood of the Demon
- The Other Side of Midnight
- Vengeance of the Demon: Demon Novels, Book Seven (Kara Gillian 7)
- Cold Burn of Magic
- Of Noble Family
- Wrath of a Mad God ( The Darkwar, Book 3)
- Daughter of the Empire
- Mistress of the Empire
- Krondor : Tear of the Gods (Riftwar Legacy Book 3)
- Shards of a Broken Crown (Serpentwar Book 4)
- Rise of a Merchant Prince
- End of Days (Penryn and the End of Day #3)
- Servant of the Empire
- Talon of the Silver Hawk
- Shadow of a Dark Queen
- The Cost of All Things
- The Wicked (A Novella of the Elder Races)
- Night's Honor (A Novel of the Elder Races Book 7)
- Born of Silence
- Born of Shadows
- Sins of the Night
- Kiss of the Night (Dark Hunter Series – Book 7)