Between sessions with the Rovers, he would perform a cabin boy’s chores, which included running messages from Captain to crew and back again, cleaning the Captain’s and his sister’s quarters, inventorying supplies every third day, and helping serve the meals and clear the dishes. Most of it wasn’t very pleasant or exciting, but it did put him in close proximity to almost everyone several times a day and gave him a chance to listen in on conversations and observe behavior. Nothing of what he saw seemed of much use, but he did as Walker had asked and kept his eyes and ears open.
He saw little of Quentin during the day, for the Highlander was constantly training with the Elven Hunters and learning combat skills and technique from Ard Patrinell. He saw more of Ahren Elessedil, who never trained with the others and was often at loose ends. Bek took it upon himself to include the young Elf in most of what he did, teaching him what little he knew of airships and how they flew and shari1ng confidences and stories. He did not tell Ahren any more than he told Quentin, but he told him almost as much. As they spent more time together, he began to see what Walker had meant about Kylen Elessedil misjudging his brother. Ahren was young, but he had grown up in a family and political situation that did not foster or tolerate na?veté or weakness. Ahren was strong in ways that weren’t immediately apparent, and Bek gained a new measure of respect for him almost daily.
Now and again he visited with Panax and even Hunter Predd, when the Wing Rider came aboard to speak with Walker or Redden Alt Mer. Bek knew most of the Rovers by name, and they had accepted him into their group in a loose and easy sort of way that offered companionship if not necessarily trust. The Elves had little to do with him, mostly because they were always somewhere else. He did speak with the Healer, Joad Rish, a tall, stooped man with a kind face and reassuring manner. The Healer, like Bek, was not certain of his usefulness and felt more than a little out of place. But he was a good conversationalist, and he liked talking with the boy about cures and healings that transcended the standard forms of care and were the peculiar province of Elven Healers.
Bek even talked once or twice with the wistful seer, Ryer Ord Star, but she was so reclusive and shy that she avoided everyone except Walker, whom she followed everywhere. As if in thrall to the Druid, she was his shadow on the airship, trailing after him like a small child, hanging on his every word and watching his every move. Her fixation was a steady topic of conversation for everyone, but never within Walker’s hearing. No one cared to broach the strangeness of the young woman’s attachment directly to the Druid when it was apparent it did not matter to him.
Of Truls Rohk, there was still no sign. Panax insisted he was aboard, but Bek never saw any evidence of it.
Then, ten days out of land’s view, they came in sight of the island of Flay Creech. It was nearing midday, the sky clouded and gray, the weather beginning to turn raw for the first time since they had set out. Thunderheads were massed to the west, approaching at a slow, steady roll across the back of a still-calm wind, and the burn of the sun through gaps in the thinner clouds east was giving way before cooler air. Below them, the sea rose and fell in gentle waves, a silver-tipped azure carpet where it broke against the shores of the island ahead, but beyond, out on the horizon, it was dark and threatening.
Flay Creech was not a welcoming sight. The island was gray and barren, a collection of mostly smooth mounds irrigated by an irregular patchwork of deep gullies that deposited seawater in shallow ponds all across its surface. Save for clusters of scrub trees and heavy weed patches, nothing grew. The island was small, barely a half mile across, and marked by a rocky outcropping just off the coast to the south that bore a distinct resemblance to a lizard’s head with its mouth agape and its crest lifted in warning. On the map that Walker had drawn for the ship’s company, the lizard’s head was the landmark that identified the island.
Redden Alt Mer took the Jerle Shannara slowly around the island, keeping several hundred feet above its surface, while the ship’s company gathered at the railings to survey the forbidding terrain. Bek looked downward with the others, but saw nothing of interest. There was no sign of life and no movement of any kind. The island appeared deserted.
When they had completed several passes, Walker signaled to Hunter Predd, who with his complement of Wing Riders had been gliding silently overhead. The grizzled rider swung close aboard Obsidian and shook his head. The1y had seen nothing either. But they would not descend to the island for a closer look, Bek knew, because they were under orders from the Druid not to land on any of the three islands where the talismans were hidden until a party from the airship had gone down first. The Rocs and their riders were too valuable to risk; if lost, they could not be replaced.
Walker called Redden Alt Mer and Ard Patrinell to his side, and Bek and Quentin eased nearer to listen to what was being said.
“What do you see?” the Druid was asking the Rover Captain as they drew close enough to hear.
Ilse Witch
Terry Brooks's books
- Last Witch Standing
- Witches on Parole: Unlocked
- A Celtic Witch
- A Different Witch
- A Hidden Witch
- A Modern Witch
- A Witch Central Wedding
- To Love A Witch
- The Silver Witch
- Be Careful What You Witch For
- Switched
- Dragonwitch
- Witch Wraith
- Bonded by Blood
- By the Sword
- Deceived By the Others
- Lullaby (A Watersong Novel)
- Lord of the Hunt
- The Gates of Byzantium
- Torn(Demon Kissed Series)
- Blood Moon
- Kiss Tomorrow Goodbye
- Traitor's Blade
- Four Days (Seven Series #4)
- Bite Me, Your Grace
- Lullaby
- The Cost of All Things
- Infinity by Sherrilyn Kenyon
- Hexed
- Captivated By You
- Desire Unchained
- Taken by Darkness
- CARESSED BY ICE
- BRANDED BY FIRE
- MINE TO POSSESS
- Taken by the Beast
- Ruby’s Fire