The Druid known as Walker, who had once been Walker Boh and was now on the threshold of still another life-altering transition, moved swiftly down the corridors of Castledown toward a confrontation with Antrax. Ryer Ord Star followed closely behind, one slender hand clasped firmly in his. There was such joy on her face at having found him after so long, such exhilaration at having rescued him from the machines that were leeching away his life, that he could not bear to tell her what waited ahead. He preferred to let her have her happiness, her own life recovered and her freedom from the Ilse Witch secured. She had fought hard for him, and she was entitled to bask in the glow of her accomplishment.
It was odd that she should have the sight, could see so clearly into the future, and yet be denied so much of its meaning. He had brought her with him to give him insight into what the future held, but he had never imagined that the insight he sought would come to him in such a roundabout way. It was not her simple visions that had informed him. It was not her dreams. Instead, it was the way in which he had become linked to her when she had saved him after Shatterstone that had revealed so much. That was when he had learned the truth about her. That was when he had seen what she could be and decided to trust his instincts.
Now, deep within the catacombs in that distant land, she had revealed the future yet again. Linked to her by her empathic rescue of him in the extraction chamber, he had caught another glimpse of what might come to be. Though the future was written on water, sometimes it was possible to divine its meaning based on a choice of actions. Go one way, and the future would take that twist. Go another, and there would be a different result altogether. So it was that, while coming out of his drug-induced stupor and back into the real world, he had been shown a brief but stunningly clear vision of what he must do. Triggered by her empathic touch and her talent as a seer, the purpose of his coming to that place and time, once so clear to him, once indisputable, was revealed to be something else entirely.
He marveled at how mistaken human beings were in assuming they could foresee their own fates. Even seers, who possessed the gift of Ryer Ord Star. It was easy to assume that one event must necessarily follow in the wake of another, that a thing was just what it seemed. But he knew better. A Druid knew better than anyone that life was a myriad of twists and turns that no one could unravel, a path that must be traveled to be understood. So it was there, in Castledown, for him, though he had forgotten the rules for a time. So it would be later for the survivors, when they made the journey home again.
He wondered then at the fates of the others of the company of the Jerle Shannara. Ahren Elessedil had been alive when Ryer Ord Star found Walker, but had since disappeared, and not even the seer knew what had become of him. The magic of the phoenix stone had sheltered them both for a time, but now it had faded. The Rovers had been alive when he departed the Jerle Shannara for Castledown. According to the seer, Bek and an Elven Tracker were still alive a week ago. Of the rest, he knew nothing. It was difficult to believe they were all gone, but it was a possibility he could not rule out.
Castledown's alarms continued to ring, shrill and insistent, echoing down the maze of passageways. Creepers skittered by, moving in all directions, oblivious to Walker and Ryer Ord Star. He had taken the precaution of cloaking both the seer and himself in the Druid magic, convinced that it would work in the real world, though it had seemed to fail miserably in his dreams. The creepers were preoccupied with other matters in any event, compelled by primary directives to engage in repairs and restore order. They would not be searching for him quite yet, though soon enough. He would have to move quickly.
His exploration of Castledown through Antrax's internal systems had given him the map he needed to know where he must go. The only way to put an end to Antrax was to shut down its power source. By doing so, he could drain away its intelligence and leave it incapable of action.
It sounded simple. It would not be.
The sound of the machines grew louder and more insistent. The power source, their destination, lay ahead. Walker tightened his resolve and gathered his strength for the confrontation that waited. Antrax would attempt to trap and immobilize him again. It would do so in the same way as before because it was a machine and a machine would use its primary approach to handling a situation until that approach failed. Antrax would rely again on its creepers and drugs. Walker, forewarned, had already decided on a different course of action for himself.