As I move, something about Ninnis’s smile strikes me. It’s so subtle I nearly miss it. And it’s not so much in the shape of his mouth but in the shape of his eyes. A little pinch of his crow’s feet that says I’m about to learn a lesson.
Look before you leap, I think.
And I do.
And nearly too late. But I’ve managed to stop myself just as the blade of an axe bigger than my body whooshes up from below. Had I jumped out as planned I would have been cut in two.
The giant stands. He’s monstrous.
His red hair extends from his head down to a full beard that is braided and decorated with human skulls. A large cresty head rests on his head, just above a thick band of gold covering his forehead. The cresty head is attached to a skin hanging down behind him like a cape, containing a quiver of arrows the size of a pole vaulter’s pole. He holds a massive bow in one hand and the axe in the other. His red haired chest is bare. His upper arms are adorned in gold bands, and cresty skin gauntlets cover his forearms. He wears tall, brown, soft-soled boots. A gold-buckled belt holds up a brown-scaled skirt.
He is every bit the giant god-man you’d expect...if you could fathom such a thing. Before this moment, I’d thought I could. I’d seen his back side before, though dressed differently. But nothing could prepare me for this monstrous form.
I look at Whipsnap. My weapon is pitiful. I steal a glance at my pale body. The physical prowess I’ve earned during my time underground seems wholly inadequate.
For a moment I wonder if submission is the point of this test. To acknowledge his superiority over me. Pledge my allegiance to him.
As he nocks an arrow (I didn’t even see him attach the axe to his belt, but there it is) I know this is wrong. Everything Ninnis taught me has led to this point and the biggest lesson he has taught me is ruthlessness. Ull will be no different. And I can’t be either.
I focus on the bow. The string goes taut. The silver tip of the arrow fades from view as it lines up with the spot between my eyes. This is when I act, arching back as far as I can without falling over. I see the giant arrow pass over my face. I feel the tickle of its large feathers against my stomach.
Then I’m up again, and just in time. The axe is back out and crashing down toward me. I dive to the side. Bits of stone shrapnel sting my back as the boulder explodes under the blow.
I hit the stone floor in the massive chamber and roll. A quick glance at my surroundings reveals an arena of sorts. The ceiling is perhaps a hundred feet high. The circular space—not a natural formation—is perhaps three hundred feet across. And all around us are the faces of ancient gods, some of which I recognize, carved into the walls. The Egyptian gods: Set, Anubis, Isis and Osiris are the easiest to recognize. Some look South American. Others are clearly Norse. There are Roman gods. Sumerian. Asian. Deities from all of the world’s mythologies are represented.
But I have no time to dwell on these things. There is only time to run. Which I do.
The laugh pursues me again.
But this time I don’t feel its effect.
Instead, I work out a plan. I told Ninnis I would draw first blood, and that’s precisely what I intend to do. I just need to get something out of my pack.
I expect to hear the pounding footfalls of Ull behind me, but he’s not giving chase. That’s when I remember the bow. I look back and see my death approaching. A burst of fear grips me, but a sudden wind throws off the arrow’s trajectory. The projectile passes over my back and buries itself in the solid stone wall on the other end of the arena.
I return my attention to my pack as Ull roars in frustration. I resist the urge to taunt the giant. I need him to think I’m fleeing.
I grip my thirty foot braided skin rope and take it from the pack, which I then drop to the ground. Still running, I place the loop over my shoulder and find the end weighted with a dense stone. As I reach the far end of the arena, I turn and find Ull taking aim once more. He fires. I duck left as a second gust of wind comes and the arrow slams into the wall behind me. When I stand up again, I realize the shot would have been off even if I hadn’t moved. Given the renewed roar of frustration coming from the giant, I guess he’s not accustomed to missing.
But he’s not going to give up. And I need him closer. Much closer. As he nocks a fourth arrow, I pull myself up onto the third arrow, stand atop it, look back and give Ull a cocky little wave of thanks before taking to the wall like a spider.
The effect is immediate. The giant throws down his bow and arrow, takes up the axe again, and charges. As he thunders across the arena, the cresty headdress and cape falls away, exposing the gold ring on his forehead. Seeing the ring on its own struck me as odd. It wasn’t decorative. In fact, unlike the rest of Ull’s garb, it looked a little silly and out of place. It must have some other significance, I think, and decide to add it to my list of targets—after I draw first blood.
My climb ends when I reach the long snouted carving of Anubis. I stand on the forehead and loose my rope.
The Last Hunter: Collected Edition (Antarktos Saga #1-5)
Jeremy Robinson's books
- Herculean (Cerberus Group #1)
- Island 731 (Kaiju 0)
- Project 731 (Kaiju #3)
- Project Hyperion (Kaiju #4)
- Project Maigo (Kaiju #2)
- Callsign: Queen (Zelda Baker) (Chess Team, #2)
- Callsign: Knight (Shin Dae-jung) (Chess Team, #6)
- Callsign: Deep Blue (Tom Duncan) (Chess Team, #7)
- Callsign: Rook (Stan Tremblay) (Chess Team, #3)
- Prime (Chess Team Adventure, #0.5)
- Callsign: King (Jack Sigler) (Chesspocalypse #1)
- Callsign: Bishop (Erik Somers) (Chesspocalypse #5)