Poisonwell (Whispers from Mirrowen #3)



Fireblood: an innate magical ability possessed by a lost race. The race purportedly are the predecessors of the inhabitants of Stonehollow and are much persecuted. They appear to be a mix of Aeduan with some physical resemblance to Preachán for most have red or copper-colored hair. Their race is impervious to the Plague and for this reason they are distrusted and hunted during outbreaks and their blood dabbed on door lintels, which is commonly believed to ward off infection to the household. The real name of the race is unknown, but it is said they can conjure fire with their hands and that overuse of such innate ability renders them permanently insane.


Keramat: a Vaettir word for the innate ability to produce miracles, such as healing, raising the dead, traveling vast distances in moments, and calming storms. The secrets of the Keramat are zealously guarded by the Vaettir and have not been disclosed to the Archivists of Kenatos.


Kishion: a class originating in the island kingdom of Kenatos. These are the Arch-Rike’s personal bodyguards and administer the city’s justice on those convicted of heinous crimes, such as murder, rape, and treason. Only Bhikhu and Finders are chosen to be Kishion and are given extensive training in survival, diplomacy, and poison. They are unswervingly loyal to the Arch-Rike and to the ideals of Kenatos.


Mirrowen: a concept and possibly a location. The Druidecht teach that the world coexists with a spirit realm called Mirrowen and that the inhabitants of each can communicate with one another. The realm of Mirrowen is said to be inhabited by immortal spirits with vast powers. There is little belief in this dogma in the larger cities, where they consider the belief trite and superstitious, a way of coping with the regular horrors of the Plague by imagining a state of existence where there is no death. The Druidecht suggest there is ample evidence of Mirrowen’s existence and roam the lands teaching people to be harmonious with nature.


Paracelsus: a class from Kenatos and Alkire. Enigmatic and reclusive, these practitioners of arcane arts study the records of the past to tame vast sources of power. Some Paracelses excel at forging weapons of power to sell for profit in Havenrook. Others experiment with new sources of energy, which they harness into powerful gems to be used by the ruling class. Most Paracelses specialize in specific forces and phenomena and document their findings in great tomes that they contribute to the Archive of Kenatos. The Paracelsus Towers in Kenatos is the hub of their order, though many travel to distant kingdoms to continue unraveling clues from the past.


Plague: a terrible disease that strikes the kingdoms at least once every generation, destroying entire cities and dwindling the population. There is no documented record of the origins of the Plague and over the millennia the kingdoms have drawn closer and closer together for the preservation of their races. Documents discovered in abandoned towns and fortresses reveal that there are complete civilizations that have been wiped out by the Plague and races that used to exist but no longer do. The island kingdom of Kenatos was founded to be a last bastion for civilization and to preserve all knowledge and a remnant of each surviving race.


Preachán: a race from the trading city of Havenrook. They tend to be short, brown-or red-haired, and have an amazing capacity for deductive reasoning and complex arithmetic. They also have a deep-rooted desire for wealth and the thrill of gambling. They employ the Romani to execute their trading system and are generally devoid of morals. The Preachán take pride that there are no laws or rules in Havenrook. Those who rule are the ones who have accumulated the most wealth and prestige.


Rike: a class who lead the island kingdom of Kenatos. They are often mistaken for a priesthood of Seithrall, but in reality they are more like academics, physicians, and lawyers. While many believe them to possess magical powers, their power comes from the artifacts created by the Paracelsus order. With such, they can heal injuries and cure Plague victims. They are frequently dressed in a black cassock, but the most telltale sign is the ring that they wear. It is a black stone that purportedly gives them the ability to detect a lie spoken in their presence as well as to compel a weak-willed person to speak the truth.