“How many were there?” Katzman asks.
“Five,” I say. “Now just one, but it’s getting away.” I pull down the bipod and lean it on the metal cube. Angling the several-foot-long barrel into the distant sky, I get behind the weapon and peer through the scope. It takes a few seconds of shifting back and forth, but the adjustable zoom allows me to spot the fleeing Dread and lock on.
I chamber a round. At its base, the munition is an inch across so just one will get the job done and then some. I focus on the target. Mothman number 5 is fleeing south, but at an angle. I gauge the distance. Half mile. Moving fast. I pan slowly, following my target, then lead it, aiming at the open air, where it will be in the next second.
I exhale.
Finger on the trigger.
The weapon bucks hard and coughs loudly when the round tears off through the sky. Compared to other sound-suppressed weapons, it’s loud, but the noise isn’t sharp. Pinpointing its origin would be difficult, especially to the people far below us.
The Dread continues on its way, unmarred.
I chamber a second round.
“You missed?” Allenby says. It’s the most surprised I’ve heard her.
“I’ve been in a psych ward for a year, and though I seem to know how to operate this beast, I have no actual memory of doing so.” I look through the scope. “But I’m not worried.”
“That’s because you don’t get worried,” Allenby says.
I pull the trigger. The big gun kicks, sending a second round tearing toward the Dread. I’m hoping to see the thing twitch and fall to the ground, but that’s not what happens. The damn thing explodes, bursting into a mash of black and red goo that rains down into the forest. I chuckle in surprise and lean back. “Got him.”
“What did they look like?” Katzman says. He’s got goggles pulled over his eyes. Can see that we’re in the clear now. But if reinforcements show up and he’s wearing them, he’ll be useless.
I point at the goggles. “Better to take those off. Let me handle this.”
He lifts the goggles.
I point at the Mothman being dragged up onto the roof by the two Dread Squad members, who are doing their best to not look at it. “All five were like that one. Mothmen.”
“Hey!”
We all turn toward the voice. It’s Dearborn. He’s running toward us from the elevator, waving excitedly. He’s got a damn smile on his face. “I saw it from the security room.”
“Are you nuts?” Katzman asks. “You’re supposed to be leaving with the others.”
“No way, man,” Dearborn says. “This is modern myth in the making, demigod and all. I need to see this. I need to bear witness.”
“I’m no demigod,” I say.
“The Dread have been worshiped as gods,” he says. “You’re part Dread. Ipso fa—”
“Ispo fuck off,” I say. “You’re going to get yourself killed.”
He ignores me and leans over the mothman’s body, which has been laid out on the roof by the Dread Squad guys. It’s very dead and covered in its own gore, but that doesn’t seem to bother Dearborn. “It’s a mothman.” He looks up at me. “You’re lucky you saw it.”
He’s clearly not going anywhere, and I don’t have time to force him. I lift the sniper rifle and lug it back toward the roof’s edge. “Why’s that?”
Dearborn walks beside me. “The amount of fear generated by different subspecies of Dread varies—we think. Looking at the history of Dread encounters and comparing sightings of various species with the resulting effect on humanity, we can paint a rough picture of which Dread can do what. While bulls can instigate people to violence, it takes time. Mobs and confusion are their territory. Historically, mothmen most often lead to dramatically violent events. The 1967 encounters in West Virginia culminated with the collapse of a bridge that killed forty-six people. They’re also more likely to enter the physical realm, as you just saw.”
“The claw I took?”
He nods. “A mothman.”
I turn to Allenby, who is on my other side. “Maya? And Simon?”
“Most likely,” she says. “Hugh and your parents, too.”
Assassins, then. Like me. I’ll keep that in mind next time I come face-to-ugly-face with one.
MirrorWorld
Jeremy Robinson's books
- Herculean (Cerberus Group #1)
- Island 731 (Kaiju 0)
- Project 731 (Kaiju #3)
- Project Hyperion (Kaiju #4)
- Project Maigo (Kaiju #2)
- Callsign: Queen (Zelda Baker) (Chess Team, #2)
- Callsign: Knight (Shin Dae-jung) (Chess Team, #6)
- Callsign: Deep Blue (Tom Duncan) (Chess Team, #7)
- Callsign: Rook (Stan Tremblay) (Chess Team, #3)
- Prime (Chess Team Adventure, #0.5)
- Callsign: King (Jack Sigler) (Chesspocalypse #1)
- Callsign: Bishop (Erik Somers) (Chesspocalypse #5)