“When we took care of your memory,” Lyons says, “we also inhibited your new genes. The drug you injected, the one we let you believe was important and irreplaceable, simply unlocked those latent abilities. It’s why you felt them right away.”
All of this makes a strange kind of sense. I get what he’s telling me. But it doesn’t answer the original question. “What I meant was, if you can’t really see or interact with the Dread out there”—I motion toward the Documentum room—“all you had was mathematical theories, and I hadn’t yet been … altered, where did you get your original DNA sample?”
“That … came from you, too.” Lyons stands above me. Points at my chest. “Do you remember how you got that scar?”
I glance down. There’s a large round scar from a puncture wound in the meat between my shoulder and heart.
“One of them slipped partially into our world and put a talon in your chest. It was aiming for your heart. But unlike you, it had no experience physically killing a human being, let alone a fearless special-ops-trained CIA assassin. You rolled, took the blow to your chest, and then removed the digit with a knife. The whole encounter lasted just seconds and left us with a Dread finger. Once in our dimension, separated from the body, the finger remained. You packed it in ice, brought it to me, and voilà, Dread DNA. That moment was like a quantum shift for Neuro. Physical proof at last. It changed everything.”
“You said the Dread avoided entering our frequency physically,” Cobb points out.
“I said it was rare,” Lyons says. “Not impossible. In this case it was likely the lack of a fear response that instigated a reaction.”
Something in me wants to argue this history lesson. It feels too simple. Too clean. But I have no memory, so how can I argue? “The severed finger didn’t have a negative effect on the people who saw it?”
Lyons shakes his head. “Once fully in our world, the Dread’s effect on the human psyche is mostly negated, at least to a point where it can be overcome and recovered from. Some of the fear projected from a Dread comes from the way they vibrate. Their frequency. When so close to our reality, we can feel their presence in the very strings of reality, like the universe is suddenly out of tune. It makes us uncomfortable, disoriented, and, most often, afraid. But there is something else. Something more. We don’t understand it yet, but they are able to magnify, and even direct, that fear response. To fully enter our frequency of reality, the Dread must be in sync with it. So the natural fear created by their presence is negated, and when they’re dead, well, they can no longer push fear at anyone.”
“Are you sure about that?” I ask.
Dearborn raises his hands, eager to share. “Not all myths are about specters and demons. Some include physical confrontation.”
“Couldn’t they just be ancient ‘big fish’ stories made up to get into a girl’s pants … or tunic?” Cobb asks.
“Since many of the stories end with the heroes’ death, I’d venture at least some of them were genuine confrontations. There is Humbaba the Terrible, an ancient Mesopotamian beast whose job was to inflict human beings with terror. It had a face that looked like coiled entrails, or a lion’s, depending on which hieroglyphs you believe. The monster was confronted by Gilgamesh and slain. Then there is Scylla, the Greek cave-dwelling sea monster described as a ‘thing of terror.’ The monster was slain by Hercules, who is undoubtedly a creation of legend, and recent information obtained by Neuro suggests the true slayer of the monster was a man named Alexander.
“These are all mythological battles with creatures that I believe were likely”—he raises a finger—“real, physical events.” He raises a second finger. “Lacking any real knowledge of the Dread, ancient peoples attributed those events to already-existing myths, or brand-new ones conforming to whatever belief system or religion was prevalent at the specific time and place. And, of course, there is always a good amount of embellishment, or legend, that is added to these things over time. A Dread bull with no horns might have the huge horns of a Minotaur after two thousand years of oral tradition. So all we can really glean is that physical confrontations with Dread, while rare, have occurred in the past—in your case, the recent past—and the human involved had the wherewithal to fight back. Ipso facto, the fear effect generated by the Dread is negated or substantially reduced when they’re fully immersed in our frequency of reality.”
Dearborn’s depth of knowledge is impressive, but is he overreaching? Who’s to say that all those stories about monsters weren’t just created by the ancient horror authors of the time, spreading their tales through oral tradition rather than the printing press? “Maybe it’s just that a dead finger isn’t that scary? Or the mythological heroes who fought back were born like me. I can’t be the only one in the history of mankind to be born with deformed amygdalas.”
MirrorWorld
Jeremy Robinson's books
- Herculean (Cerberus Group #1)
- Island 731 (Kaiju 0)
- Project 731 (Kaiju #3)
- Project Hyperion (Kaiju #4)
- Project Maigo (Kaiju #2)
- Callsign: Queen (Zelda Baker) (Chess Team, #2)
- Callsign: Knight (Shin Dae-jung) (Chess Team, #6)
- Callsign: Deep Blue (Tom Duncan) (Chess Team, #7)
- Callsign: Rook (Stan Tremblay) (Chess Team, #3)
- Prime (Chess Team Adventure, #0.5)
- Callsign: King (Jack Sigler) (Chesspocalypse #1)
- Callsign: Bishop (Erik Somers) (Chesspocalypse #5)