Stupid mistake.
The sound snaps the bull out of its intimidation display. It stops shaking and fades partially from view. The head turns toward the door. The exit.
It bolts.
As the large body passes by, I reach over my back, clasp the machete’s handle, draw the blade, and swing, all in one fluid motion. While I’m sure my hand would pass straight through the thing, the weapon’s black blade bites into flesh. Bites—and sticks.
The massive bounding weight of the bull yanks the blade from my hand. The creature—the Dread, capital D—lands on the first floor and then leaps through the door like it wasn’t there. The machete, however, makes contact with the door and stays behind, tearing a green splash of gore from the monster’s backside.
I recover the machete and shove through the door. The bull is already fifty feet away, running on all fours and trailing a stream of what looks like thick Mello Yello. I give chase, but there’s no way to catch it. It’s clearly trying to find a way out. I’m either going to be there to see how it escapes or greet it when it can’t.
As the Dread approaches the end of the hall, it never slows.
Ahh, I think, understanding the creature’s escape plan. But will it work?
The monster leaps a potted plant, throws its head up, and lunges at the tinted window. The window resists the monster’s head but bends. Then the creature’s massive body adds its weight to the impact, and the window explodes outward. The bull rolls out into the night.
I pick up my pace, machete in hand.
I can reach it. I can—
An alarm sounds. Small LED lights blink above the broken window. Just seconds before I’m through, a sheet of black metal slides down, blocking my path. Through the next window over, I see the spectral brute limp off into the darkness.
A loud ding whirls me around, machete raised. Elevator doors open. Allenby, Katzman, and four members of Alpha Team step out.
“What happened?” Allenby asks, looking around. “Is it still here?”
I point my blade at the sheet of black covering the broken window.
“Dammit!” Katzman shouts.
“I can track it,” I say, but the man is shaking his head before I finish the sentence.
“Too dangerous,” he says. “They’ll know about you now.”
“How could you track it?” Allenby asks.
“You’re standing in its blood,” I say, and, with a flick of my wrist, clear the green goo from the blade. Allenby looks down, and for a moment I see the floor the way she does—white, polished, and sparkling clean. She can’t see it. None of them can.
I slip the machete into the scabbard on my back. “I want answers. All of them. Now.”
22.
“Not possible,” Lyons says. He sits behind his office desk, elbows resting on the mahogany surface. The room, like the living quarters, looks more like a cozy home office than something in a vast corporate, black budget headquarters. The only real aberration is that there are no windows. The office is located on the fourth floor, perfectly positioned at the building’s core. I glance around the space, looking for something expensive to destroy. And there is a lot to choose from. Ancient weapons from cultures around the world cover the walls, desktop, and shelves. It’s like a “history of warfare” museum. And it’s all tied together by a framed quote behind Lyons’s desk chair:
The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.
—SUN TZU
“Please don’t break anything,” he says. To show that he doesn’t know me as well as he thinks he does—even though he does—I listen and take a seat across from him. Allenby, behind me, breathes a sigh of relief. Katzman stands beside the desk, not taking sides in what started as a request for answers. And yeah, you could probably call the kicked-in door, my loud voice, and thrust index finger a demand, but I was holding back.
“Why isn’t it possible?” I say.
“Because…” Lyons thrums his fingers over the desktop, three strokes of four. He stops and looks me in the eyes. “Telling you the truth now will set you on a path I’m not entirely convinced you can handle.”
“From what I’ve seen today, it’s not something you’re capable of handling, either.”
He nods slowly. “Setbacks are to be expected. Every war has its risks.”
“War?”
MirrorWorld
Jeremy Robinson's books
- Herculean (Cerberus Group #1)
- Island 731 (Kaiju 0)
- Project 731 (Kaiju #3)
- Project Hyperion (Kaiju #4)
- Project Maigo (Kaiju #2)
- Callsign: Queen (Zelda Baker) (Chess Team, #2)
- Callsign: Knight (Shin Dae-jung) (Chess Team, #6)
- Callsign: Deep Blue (Tom Duncan) (Chess Team, #7)
- Callsign: Rook (Stan Tremblay) (Chess Team, #3)
- Prime (Chess Team Adventure, #0.5)
- Callsign: King (Jack Sigler) (Chesspocalypse #1)
- Callsign: Bishop (Erik Somers) (Chesspocalypse #5)