I make like Jiminy Cricket, leaping a short fence into the Pinocchio exhibit. Lyons has gained again and is just a few strides away. I charge into the waiting open jaws of a large bright-blue whale, atop which Pinocchio is seated, and leap through its backside by sliding into and out of the mirror world. I continue my flight on the far side of the display’s tail, unhindered by the exhibit. A moment later, the whale explodes as Lyons charges into the mouth and out the backside, never shifting frequencies.
The four-foot-tall Pinocchio statue spins through the sky, flipping past me like Mary Lou Retton on fast-forward, and crashes into Little Bo Peep’s white sheep. I nearly laugh at the frozen, wide-eyed expression on her painted face. I suspect it had never been appropriate until that very moment.
As I round a carousel and consider running through it, a sharp beeping sound fills the air.
The microwave bomb.
It’s time to face Lyons.
I stop and turn around so quickly that it catches Lyons off guard. He flinches and slides to a standstill, fifteen feet between us. We’re framed by a unicorn-themed carousel and a pirate ship. Not the most epic of battlegrounds, but I enjoy the juxtaposition.
I hold my wrist up, revealing the beeping watch that I synced with the bomb’s timer when I was with Cobb. I reach up and push a button to stop it. “Do you know what that means?”
Dread Lyons’s seven black eyes squint. He’s still in there somewhere. “It means you’ve lost.” I take the backpack off, unzip it, and dump a tire-repair kit onto the ground. I don’t need to tell him that Cobb took the bomb, that he was going to find someplace to contain it or dump it in the ocean, which would reduce the weapon’s impact. Either way, the colony would survive. The war he longed for and the vengeance he craved—for the deaths he caused—would never come to pass.
Not against the Dread, anyway. The cold gaze in his seven eyes says he’ll be satisfied, to some extent, by reducing my body to pulp. The only question remaining is which one of us will take action first? The answer is never really in question. I make my move before the thought finishes.
62.
The handgun hidden among the tire iron, jack, flares, and orange cones is a 9 mm recovered from the SUV. It lacks the punch I’d need to kill Lyons, which is unfortunate, but it’s a good start. The weapon comes up in an unflinching two-hand grip.
I pull the trigger. Just once. The black orb on the side of Lyons’s head erupts, spewing a mixture of oily white and glowing red fluids.
His head snaps back, his jaw drops open, and tendrils whip the air. A roar warbles over the quiet Storyland walkways. When he’s done, he turns the remaining six eyes toward me. I can feel his loathing for me. Like the Dread whispering, it’s in my head, wordless, but clear.
And without effect.
My second shot bursts the Dread eye on the left side of his head. He shrieks again, and this time charges blindly, head turned away to protect his remaining eyes. This is it. I can end him right here.
I slip into the mirror world intending to reenter the real world, inside Lyons, just long enough to create a me-sized hole in his chest. Storyland disappears, replaced by a dark, green-veined swamp. With an eye still tuned to the real world, I watch Lyons charge. I visualize my attack, picturing the few simple steps. Eyes closed and breath held, I’ll arrive inside his body. Just for a second. Then I’ll slip back into the mirror world. Carried by his forward motion, I’ll be flung into the swamp, the landing buffered by a foot of water. Simple.
But that’s not exactly how it works out. Not even close.
Lyons turns his ugly head forward at that last second, slips fully into the mirror world, and swipes out with one of his big clawed hands. I manage to squeeze off three more rounds before I’m struck, but they just get lodged in the thick armor that is now his forehead.
The one bit of luck is that the curved tip of his long, mole claw misses me. While I’m not impaled or severed in two, the result is close to being lifted off the ground and flung by a rock-solid, oversize lacrosse stick. The impact catches me below the arm. I feel my ribs flex and then break. Three of them. Snap, snap, snap. And then I’m doing a repeat performance of Pinocchio’s acrobatics, soaring through the air. As I reach the apex of my arc, I’ve got to make a few choices. Lyons is already chasing after me, so there won’t be time to think once I land. He might just kill me, but I suspect he’s going to toy with me. I’m a mouse to him now, and, like a cat, he’s going to play with me until my body simply gives up.
Luckily for me, I’m a mouse with world-class military training, a killer instinct, and fearless nature. Mind made up, I finish my fall in the Dread world, letting the water soften my landing. I take the hit on my left side, protecting my freshly broken ribs, and waste no time getting to my feet. I’ve still got one more challenge to overcome before avoiding this immediate danger. Injured and soaked through, I need to jump at least three feet up.
MirrorWorld
Jeremy Robinson's books
- Herculean (Cerberus Group #1)
- Island 731 (Kaiju 0)
- Project 731 (Kaiju #3)
- Project Hyperion (Kaiju #4)
- Project Maigo (Kaiju #2)
- Callsign: Queen (Zelda Baker) (Chess Team, #2)
- Callsign: Knight (Shin Dae-jung) (Chess Team, #6)
- Callsign: Deep Blue (Tom Duncan) (Chess Team, #7)
- Callsign: Rook (Stan Tremblay) (Chess Team, #3)
- Prime (Chess Team Adventure, #0.5)
- Callsign: King (Jack Sigler) (Chesspocalypse #1)
- Callsign: Bishop (Erik Somers) (Chesspocalypse #5)