In the time it takes to finger snap twice, the tide of the battle does a one-eighty. Back in their home world, the Dread crocs spring into action, lashing out, trampling and consuming the Dread Squad. There is resistance, of course. The drugged men fire their weapons, performing a mass “Hudson” killing of some of the crocs and each other in the confusion. But the battle is lost the moment we enter the mirror world.
I’m not sure if it’s purposeful, but the Dread crocs leave Lyons alone—or rather, they leave him for me. While he’s still recovering from the surprise attack, I draw both trench knives, leap forward, and drive the twin, foot-long blades into his chest.
He shouts in pain, staggers back, and falls to his knees. He seethes at me but doesn’t say a word. Instead, he looks to his left, where a machine gun rattles away, the barrage holding back the wave of Dread crocs. The moment those bullets run out, the men holding that position are dead. But only one of them is the true danger. Katzman. He’s leaning over the microwave bomb. I can’t see what he’s doing, but I suspect he’s adjusting the timer. There’s no getting out of here, and he knows it. They’re going to kill us all, and maybe the rest of the world along with us.
And this is why you don’t give bombs to men on drugs.
I pick up the dropped Desert Eagle and squeeze off a round. My aim is true, but the bullet strikes a passing Dread croc instead. My next shot strikes a soldier as he’s tossed into the air, a human skeet. And then it’s too late. Katzman is standing again, raising his weapon and adding it to the barrage holding the crocs at bay.
I run toward a croc, and when it sees me I mentally whisper what I want it to do. I have no idea if it is “hearing” me or understanding me, but I need to close the distance between myself and Katzman, and I need to do it fast. When I was a kid, we had a dog named Kenobi. For fun, I would place treats on his nose and laugh as he snapped at it, launching the treat up and away. I called it a Kenobipult. What I want is the Dread version.
I leap at the croc and its head lowers down. When both feet land atop its broad snout, its head snaps up, either from reflex or understanding what I wanted. Either way, the result is the same. I’m sent soaring toward Katzman … and the machine gun, which is now tracking upward toward my position. Before the first shot can be fired, I shift between frequencies, back into the real-world cavern, sailing through the calm, cool air.
This part is tricky. If I’m not as far as I think, I could take a bullet the moment I return. I could end up inside solid stone or the jaws of a croc. So I try something new, adjusting the vision of a single eye. It’s not like seeing the world between, where I experience a little of both dimensions but neither fully. I’m actually seeing both worlds simultaneously and separately, one with a human eye, one with a Dread eye. My shifting double vision is nauseating for a moment as my brain suddenly has two different visual feeds to process, but then the images unify and I see both worlds at once. Objects in the Dread reality take on a slight different hue, almost a glow.
I slip back into the mirror world just above the three Dread Squad men and Katzman. The first to fall is the machine gunner, when I shoot him and then collide with him. His body helps break my fall, but my body is also stronger, more solid, a point that is proved when the struck man doesn’t get back up. The other two nameless soldiers spin to face me. One takes a bullet to his chest before he fully registers my appearance. The other is quick and manages to slam the butt of his rifle into my chest. The strike is hard, and painful, but the man has made a crucial error. As the blow shoves me back, I reach out, loop my finger around the trigger, and shoot the man, point-blank, with his own weapon.
Before I recover from the dead man’s strike, Katzman is on me, kicking my hand and knocking the Desert Eagle away. In the brief moment when Katzman draws his leg back, I think of a dozen ways to kill the man, but I don’t employ any of them. I need him alive to deactivate the bomb. Better yet, I need him on my side.
He strikes with an impressive two-punch combo. I block the strikes with my forearms and try to talk past the drugs, both synthetic and natural, pumping through his system. “You need to stop this.”
“You said you were here for Maya,” he counters. “I should have killed you.”
His mention of Maya reminds me that I have no idea where the bull took her. Is she still safe? The distraction leads to Katzman clipping my chin. I block and dodge three more blows. “I saved your life.”
Backed against the wall, I counter for the first time, striking his shoulder. He stumbles back, not noticing the ease with which my first and only blow found its mark. He’s like a puppy harassing a mountain lion. As good at Katzman is, I was trained to kill men like him with a lethal efficiency he doesn’t understand.
So I help him.
MirrorWorld
Jeremy Robinson's books
- Herculean (Cerberus Group #1)
- Island 731 (Kaiju 0)
- Project 731 (Kaiju #3)
- Project Hyperion (Kaiju #4)
- Project Maigo (Kaiju #2)
- Callsign: Queen (Zelda Baker) (Chess Team, #2)
- Callsign: Knight (Shin Dae-jung) (Chess Team, #6)
- Callsign: Deep Blue (Tom Duncan) (Chess Team, #7)
- Callsign: Rook (Stan Tremblay) (Chess Team, #3)
- Prime (Chess Team Adventure, #0.5)
- Callsign: King (Jack Sigler) (Chesspocalypse #1)
- Callsign: Bishop (Erik Somers) (Chesspocalypse #5)